Svelte 5 introduces runes, a powerful set of primitives for controlling reactivity inside your Svelte components and — for the first time — inside .svelte.js
and .svelte.ts
modules.
Runes are function-like symbols that provide instructions to the Svelte compiler. You don't need to import them from anywhere — when you use Svelte, they're part of the language.
When you opt in to runes mode, the non-runes features listed in the 'What this replaces' sections are no longer available.
Check out the Introducing runes blog post before diving into the docs!
$statepermalink
Reactive state is declared with the $state
rune:
<script>
let count = $state(0);
</script>
<button on:click={() => count++}>
clicks: {count}
</button>
You can also use $state
in class fields (whether public or private):
ts
classTodo {done =$state (false);text =$state ();constructor(text ) {this.text =text ;}}
In this example, the compiler transforms
done
andtext
intoget
/set
methods on the class prototype referencing private fields
Objects and arrays are made deeply reactive:
<script>
let numbers = $state([1, 2, 3]);
</script>
<button onclick={() => numbers.push(numbers.length + 1)}>
push
</button>
<button onclick={() => numbers.pop()}> pop </button>
<p>
{numbers.join(' + ') || 0}
=
{numbers.reduce((a, b) => a + b, 0)}
</p>
What this replacespermalink
In non-runes mode, a let
declaration is treated as reactive state if it is updated at some point. Unlike $state(...)
, which works anywhere in your app, let
only behaves this way at the top level of a component.
$state.frozenpermalink
State declared with $state.frozen
cannot be mutated; it can only be reassigned. In other words, rather than assigning to a property of an object, or using an array method like push
, replace the object or array altogether if you'd like to update it:
<script>
let numbers = $state([1, 2, 3]);
let numbers = $state.frozen([1, 2, 3]);
</script>
<button onclick={() => numbers.push(numbers.length + 1)}>
<button onclick={() => numbers = [...numbers, numbers.length + 1]}>
push
</button>
<button onclick={() => numbers.pop()}> pop </button>
<button onclick={() => numbers = numbers.slice(0, -1)}> pop </button>
<p>
{numbers.join(' + ') || 0}
=
{numbers.reduce((a, b) => a + b, 0)}
</p>
This can improve performance with large arrays and objects that you weren't planning to mutate anyway, since it avoids the cost of making them reactive. Note that frozen state can contain reactive state (for example, a frozen array of reactive objects).
Objects and arrays passed to
$state.frozen
will be shallowly frozen usingObject.freeze()
. If you don't want this, pass in a clone of the object or array instead.
$derivedpermalink
Derived state is declared with the $derived
rune:
<script>
let count = $state(0);
let doubled = $derived(count * 2);
</script>
<button on:click={() => count++}>
{doubled}
</button>
<p>{count} doubled is {doubled}</p>
The expression inside $derived(...)
should be free of side-effects. Svelte will disallow state changes (e.g. count++
) inside derived expressions.
As with $state
, you can mark class fields as $derived
.
What this replacespermalink
If the value of a reactive variable is being computed it should be replaced with $derived
whether it previously took the form of $: double = count * 2
or $: { double = count * 2; }
There are some important differences to be aware of:
- With the
$derived
rune, the value ofdouble
is always current (for example if you updatecount
then immediatelyconsole.log(double)
). With$:
declarations, values are not updated until right before Svelte updates the DOM - In non-runes mode, Svelte determines the dependencies of
double
by statically analysing thecount * 2
expression. If you refactor it...
...that dependency information is lost, andtsconstdoubleCount = () =>count * 2;$:double =doubleCount ();double
will no longer update whencount
changes. With runes, dependencies are instead tracked at runtime. - In non-runes mode, reactive statements are ordered topologically, meaning that in a case like this...
...ts$:triple =double +count ;$:double =count * 2;double
will be calculated first despite the source order. In runes mode,triple
cannot referencedouble
before it has been declared.
$derived.bypermalink
Sometimes you need to create complex derivations that don't fit inside a short expression. In these cases, you can use $derived.by
which accepts a function as its argument.
<script>
let numbers = $state([1, 2, 3]);
let total = $derived.by(() => {
let total = 0;
for (const n of numbers) {
total += n;
}
return total;
});
</script>
<button on:click={() => numbers.push(numbers.length + 1)}>
{numbers.join(' + ')} = {total}
</button>
In essence, $derived(expression)
is equivalent to $derived.by(() => expression)
.
$effectpermalink
To run side-effects like logging or analytics whenever some specific values change, or when a component is mounted to the DOM, we can use the $effect
rune:
<script>
let count = $state(0);
let doubled = $derived(count * 2);
$effect(() => {
console.log({ count, doubled });
});
</script>
<button on:click={() => count++}>
{doubled}
</button>
<p>{count} doubled is {doubled}</p>
$effect
will automatically subscribe to any $state
or $derived
values it reads synchronously and reruns whenever their values change — that means, values after an await
or inside a setTimeout
will not be tracked. $effect
will run after the DOM has been updated.
<script>
let count = $state(0);
let doubled = $derived(count * 2);
$effect(() => {
// runs after the DOM has been updated
// when the component is mounted
// and whenever `count` changes,
// but not when `doubled` changes,
console.log(count);
setTimeout(() => console.log(doubled));
});
</script>
<button on:click={() => count++}>
{doubled}
</button>
<p>{count} doubled is {doubled}</p>
An effect only reruns when the object it reads changes, not when a property inside it changes. If you want to react to any change inside an object for inspection purposes at dev time, you may want to use inspect
.
<script>
let object = $state({ count: 0 });
let derived_object = $derived({
doubled: object.count * 2
});
$effect(() => {
// never reruns, because object does not change,
// only its property changes
object;
console.log('object');
});
$effect(() => {
// reruns, because object.count changes
object.count;
console.log('object.count');
});
$effect(() => {
// reruns, because $derived produces a new object on each rerun
derived_object;
console.log('derived_object');
});
</script>
<button on:click={() => object.count++}>
{doubled}
</button>
<p>{count} doubled is {doubled}</p>
You can return a function from $effect
, which will run immediately before the effect re-runs, and before it is destroyed (demo).
<script>
let count = $state(0);
let milliseconds = $state(1000);
$effect(() => {
// This will be recreated whenever `milliseconds` changes
const interval = setInterval(() => {
count += 1;
}, milliseconds);
return () => {
// if a callback is provided, it will run
// a) immediately before the effect re-runs
// b) when the component is destroyed
clearInterval(interval);
};
});
</script>
<h1>{count}</h1>
<button onclick={() => (milliseconds *= 2)}>slower</button>
<button onclick={() => (milliseconds /= 2)}>faster</button>
$effect
was designed for managing side effects such as logging or connecting to external systems like third party libraries that have an imperative API. If you're managing state or dataflow, you should use it with caution – most of the time, you're better off using a different pattern. Below are some use cases and what to use instead.
If you update $state
inside an $effect
, you most likely want to use $derived
instead.
<!-- Don't do this -->
<script>
let count = $state(0);
let doubled = $state();
$effect(() => {
doubled = count * 2;
});
</script>
<!-- Do this instead: -->
<script>
let count = $state(0);
let doubled = $derived(count * 2);
</script>
This also applies to more complex calculations that require more than a simple expression and write to more than one variable. In these cases, you can use $derived.by
.
<!-- Don't do this -->
<script>
let result_1 = $state();
let result_2 = $state();
$effect(() => {
// ... some lengthy code resulting in
result_1 = someValue;
result_2 = someOtherValue;
});
</script>
<!-- Do this instead: -->
<script>
let { result_1, result_2 } = $derived.by(() => {
// ... some lengthy code resulting in
return {
result_1: someValue,
result_2: someOtherValue
};
});
</script>
When reacting to a state change and writing to a different state as a result, think about if it's possible to use callback props instead.
<!-- Don't do this -->
<script>
let value = $state();
let value_uppercase = $state();
$effect(() => {
value_uppercase = value.toUpperCase();
});
</script>
<Text bind:value />
<!-- Do this instead: -->
<script>
let value = $state();
let value_uppercase = $state();
function onValueChange(new_text) {
value = new_text;
value_uppercase = new_text.toUpperCase();
}
</script>
<Text {value} {onValueChange}>
If you want to have something update from above but also modify it from below (i.e. you want some kind of "writable $derived
"), and events aren't an option, you can also use an object with getters and setters.
<script>
let { value } = $props();
let facade = {
get value() {
return value.toUpperCase();
},
set value(val) {
value = val.toLowerCase();
}
};
</script>
<input bind:value={facade.value} />
If you absolutely have to update $state
within an effect and run into an infinite loop because you read and write to the same $state
, use untrack.
What this replacespermalink
The portions of $: {}
that are triggering side-effects can be replaced with $effect
while being careful to migrate updates of reactive variables to use $derived
. There are some important differences:
- Effects only run in the browser, not during server-side rendering
- They run after the DOM has been updated, whereas
$:
statements run immediately before - You can return a cleanup function that will be called whenever the effect refires
Additionally, you may prefer to use effects in some places where you previously used onMount
and afterUpdate
(the latter of which will be deprecated in Svelte 5). There are some differences between these APIs as $effect
should not be used to compute reactive values and will be triggered each time a referenced reactive variable changes (unless using untrack
).
$effect.prepermalink
In rare cases, you may need to run code before the DOM updates. For this we can use the $effect.pre
rune:
<script>
import { tick } from 'svelte';
let div;
let messages = [];
// ...
$effect.pre(() => {
if (!div) return; // not yet mounted
// reference `messages` so that this code re-runs whenever it changes
messages;
// autoscroll when new messages are added
if (
div.offsetHeight + div.scrollTop >
div.scrollHeight - 20
) {
tick().then(() => {
div.scrollTo(0, div.scrollHeight);
});
}
});
</script>
<div bind:this={div}>
{#each messages as message}
<p>{message}</p>
{/each}
</div>
Apart from the timing, $effect.pre
works exactly like $effect
— refer to its documentation for more info.
What this replacespermalink
Previously, you would have used beforeUpdate
, which — like afterUpdate
— is deprecated in Svelte 5.
$effect.activepermalink
The $effect.active
rune is an advanced feature that tells you whether or not the code is running inside an effect or inside your template (demo):
<script>
console.log('in component setup:', $effect.active()); // false
$effect(() => {
console.log('in effect:', $effect.active()); // true
});
</script>
<p>in template: {$effect.active()}</p> <!-- true -->
This allows you to (for example) add things like subscriptions without causing memory leaks, by putting them in child effects.
$effect.rootpermalink
The $effect.root
rune is an advanced feature that creates a non-tracked scope that doesn't auto-cleanup. This is useful for
nested effects that you want to manually control. This rune also allows for creation of effects outside of the component initialisation phase.
<script>
let count = $state(0);
const cleanup = $effect.root(() => {
$effect(() => {
console.log(count);
});
return () => {
console.log('effect root cleanup');
};
});
</script>
$propspermalink
To declare component props, use the $props
rune:
ts
let {optionalProp = 42,requiredProp } =$props ();
You can use familiar destructuring syntax to rename props, in cases where you need to (for example) use a reserved word like catch
in <MyComponent catch={22} />
:
ts
let {catch :theCatch } =$props ();
To get all properties, use rest syntax:
ts
let {a ,b ,c , ...everythingElse } =$props ();
If you're using TypeScript, you can use type arguments:
ts
let { a, b, c, ...everythingElse } = $props<MyProps>();
Props cannot be mutated, unless the parent component uses bind:
. During development, attempts to mutate props will result in an error.
What this replacespermalink
$props
replaces the export let
and export { x as y }
syntax for declaring props. It also replaces $$props
and $$restProps
, and the little-known interface $$Props {...}
construct.
Note that you can still use export const
and export function
to expose things to users of your component (if they're using bind:this
, for example).
$inspectpermalink
The $inspect
rune is roughly equivalent to console.log
, with the exception that it will re-run whenever its
argument changes. $inspect
tracks reactive state deeply, meaning that updating something inside an object
or array using fine-grained reactivity will cause it to re-fire. (Demo:)
<script>
let count = $state(0);
let message = $state('hello');
$inspect(count, message); // will console.log when `count` or `message` change
</script>
<button onclick={() => count++}>Increment</button>
<input bind:value={message} />
$inspect
returns a property with
, which you can invoke with a callback, which will then be invoked instead of console.log
. The first argument to the callback is either "init"
or "update"
, all following arguments are the values passed to $inspect
. Demo:
<script>
let count = $state(0);
$inspect(count).with((type, count) => {
if (type === 'update') {
debugger; // or `console.trace`, or whatever you want
}
});
</script>
<button onclick={() => count++}>Increment</button>
A convenient way to find the origin of some change is to pass console.trace
to with
:
ts
$inspect (stuff ).with (console .trace );
$inspect
only works during development.
How to opt inpermalink
Current Svelte code will continue to work without any adjustments. Components using the Svelte 4 syntax can use components using runes and vice versa.
The easiest way to opt in to runes mode is to just start using them in your code. Alternatively, you can force the compiler into runes or non-runes mode either on a per-component basis...
<!-- this can be `true` or `false` -->
<svelte:options runes={true} />
...or for your entire app:
ts
export default {compilerOptions : {runes : true}};